Author Topic: AI  (Read 2554 times)

The Holy Moly

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AI
« on: 7 November 2005, 04:06:38 »
The AI is erratic.  Sometimes it builds just a few offensive units and then does nothing.  Other times it builds a lot of offensive units and then does nothing.  At one point it actually built everything (including an additional building that I made) but that has not happened since.

My C++ skills are not good.  Is it possible to make the AI editable in XML?
« Last Edit: 1 January 1970, 00:00:00 by The Holy Moly »

martiño

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« Reply #1 on: 7 November 2005, 23:40:48 »
Are you talking about the AI using a custom tech tree or with the Glest official one?
« Last Edit: 1 January 1970, 00:00:00 by martiño »

The Holy Moly

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« Reply #2 on: 8 November 2005, 01:06:16 »
Custom.

Total Annihilation had a file that you could add/remove and change the quantity of buildings and units the AI would make.  Can this be done in Glest?
« Last Edit: 1 January 1970, 00:00:00 by The Holy Moly »

 

anything