Author Topic: LEGO Techtree  (Read 1579 times)

MightyMic

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LEGO Techtree
« on: 20 February 2015, 05:37:51 »
Alright all, I've started working on my LEGO techtree again. You can view the old link here. I've pretty much restarted the mod as I didn't really like the models I was dealing with before. Now, there are several things I'd like input on. Currently this is my plan.
Code: [Select]
people:
- builder
attack: none
build: cafe, factory, hanger, house
pre-reqs: none
pro-reqs: 1f, 5b
created by: house
-lego guy
attack: punch/kick
build: none
pre-reqs: none
pro-reqs: 1f, 5b
created by: factory
-master builder
attack: hammer throw
build: energy center, bank, creator's paradise, forge, wane tower, defense tower
pre-reqs: ?
pro-reqs: 2f, 5b
created by: factory
-pizza delivery guy
attack: throw pizza, hit
build: none
pre-reqs: none
pro-reqs: 1f, 5b
created by: factory
-storm trooper
attack: laser gun
build: none
upgrade: build fliey things in star wars
pre-reqs: energy center
pro-reqs: 1f, 5b, 5e
created by: creator's paradise
-knight
attack: sword attack
build: none
upgrade: become a rider
pre-reqs: medieval tech
pro-reqs: 2f, 10b
created by: creator's paradise
-batman
attack: punch, bat-a-rang
build: none
pre-reqs: wane tower
pro-reqs: 1f, 10b, 10c, 1000m
created by: creator's paradise
limit: 1
-cowboy
attack: whip, shoot
build: none
pre-reqs: forge
pro-reqs: 1f, 5b
created by: creator's paradise

vehicles
-batmobile
produced by: wane tower
pre-reqs: none
pro-reqs: 25b, 50c, 100m
attack: guns
boost: batman
-car
produced by: creator's paradise
pre-reqs: research driving
pro-reqs: 25b, 25e
attack: hit and run
boost: none
-trebuchet
produced by: forge
pre-reqs: medieval tech
pro-reqs: 50b
attach: launch
upgrade: ammo from blocks to lava-rocks
-rock crawler
produced by: creator's paradise
pre-reqs: research geology
pro-reqs: 50b, 50c, 25e
attack: launcher
boost: miner
-miner
produced by: creator's paradise
pre-reqs: rock crawler
pro-reqs: 25b, 25c, 25e
attack: grind
boost: none
-bug
produced by: rock crawler
pre-reqs: none
pro-reqs: 25b, 5c, 5e
attack: laser, scratch
-jet
produced by: hanger
pre-reqs: research jet propulsion
pro-reqs: 25b, 50c, 50e
attack: laser canons
boost: none
limit: 5
-biplane
produced by: hanger
pre-reqs: none
pro-reqs: 25b, 10e
attack: bomb
boost: none
-helicopter
produced by: hanger
pre-reqs: none
pro-reqs: 20b, 15e
attack: gunner
boost: none

buildings:
-house
produce: builder
build-reqs: 150b, 50m
-factory
produce: master builder, pizza delivery guy, lego guy, research driving
build-reqs: 200b, 100c
-hanger
produce: jet, biplane, helicopter, upgrade storm trooper
build-reqs: 100b, 100c, 25e
-cafe
produce: food
build-reqs: 100b, 25c
-energy center
produce: energy
build-reqs: 150b, 300c, 200m
-bank
produce: money
build-reqs: 150b
-creator's paradise
produce: storm trooper, batman, cowboy, car, rock crawler, miner
build-reqs: 200b, 50c
-forge
produce: research medieval tech, research horses, research geology, trebuchet
build-reqs: 100b, 25c
-wane tower
produce: batmobile, research jet propulsion
build-reqs: 300b, 150c, 500m
-defense tower
produce: none
build-reqs: 300b
attack: launcher

The order of that is people, vehicles (and the like), and buildings.
Since this is going to be an entire techtree the resources are as follows:
  • blocks
  • crystal
  • energy
  • food
  • money
I hope to keep this mod to a strict standard of correct proportions... but I don't know how well that's going to work out.
My goal is to create a low-poly mod with fast paced game play and massive battles. Oh and batman might show up every now and then.
Obviously the building/production requirements are very general. I mainly wanted to say "this building will be expensive... and this one won't be."
I spent today getting my base lego man modeled, and I think it turned out great. Looks better than the old one. With that done, I mainly need to get different textures for the different people (ie lego man, builder, master builder etc.) The model is around 600 faces, so it's pretty small.
« Last Edit: 6 April 2016, 19:57:53 by filux »

ElimiNator

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Re: LEGO Techtree
« Reply #1 on: 15 March 2015, 06:19:38 »
Any updates?
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Carl the Great

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Re: LEGO Techtree
« Reply #2 on: 15 March 2015, 22:05:58 »
So what is the concept of this LEGO techtree? It appears to be a mixed combination of modern, fantasy, and medieval. I would've expected something like ElimiNator's City mod.
Thanks!  ;)

MightyMic

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Re: LEGO Techtree
« Reply #3 on: 17 March 2015, 00:31:25 »
Any updates?

A few. Mostly just people. I'll post some pictures when I get them textured.

So what is the concept of this LEGO techtree? It appears to be a mixed combination of modern, fantasy, and medieval. I would've expected something like ElimiNator's City mod.

The concept is creativity. I don't want to tie this into a specific lego set (i.e. city, star wars, batman, etc.) because then I would just make a city, star wars, batman, mod. The LEGO sets I played with as a kid were totally random. I had a bunch of city like set, a bunch of castle/knight type sets, and a bunch of star wars sets. So I'm trying to replicate a box a LEGOs that I'd play with... not any more of course. You know... to old for that type of thing.  :P

ElimiNator

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Re: LEGO Techtree
« Reply #4 on: 17 March 2015, 00:38:09 »
not any more of course. You know... to old for that type of thing.  :P
You can never be to old to play with LEGO!
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