I am working on a new glow effect for models. ( nearly done, will be checked in tomorrow )
The idea is to allow a mesh to be rendered like a glowing particle. for this I madea new switch in the g3d format and the blender importer/exporter.
With this you can make things that glow at night without using particles! Like eyes of a Dragon or whatever. A tiny problem is that things get more and more transparent ( like particles do ) when using darker colors, but play with it to see,
Herer its used in a tileset:
Day:
Night:Glowing eyes in team color and flowers ( only 50% of possible glow effect ):