Author Topic: Larger Hit boxes for Larger Units  (Read 766 times)

Golkombie

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Larger Hit boxes for Larger Units
« on: 17 June 2015, 02:46:51 »
A large unit should be an easier target to hit than a smaller target. However the units within the game does not show this. This causes some balance issues. For example, an elephant would not take any piercing damage until the elephant is in front and attacking the archer. In return, I suggest that larger units get a 10% health increase for having a larger hitbox.
To be honest, I'm just honest..

titi

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Re: Larger Hit boxes for Larger Units
« Reply #1 on: 17 June 2015, 15:44:02 »
It is already easier to hit large units and they get more damage from units attacking with splash attack.
The reason is the size of the unit in cells. A shot has exactly one cell where it hits. Splash damage is calculated based on this cell which is used as damage center.

( btw there is nothing like hitboxes in MG.  Neither for hit-calculation nor for  mouse selection. )
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Golkombie

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Re: Larger Hit boxes for Larger Units
« Reply #2 on: 17 June 2015, 17:16:31 »
It is already easier to hit large units and they get more damage from units attacking with splash attack.
The reason is the size of the unit in cells. A shot has exactly one cell where it hits. Splash damage is calculated based on this cell which is used as damage center.

( btw there is nothing like hitboxes in MG.  Neither for hit-calculation nor for  mouse selection. )

However doesn't it prove my point that larger units are harder to hit with arrows?
To be honest, I'm just honest..