All know that there situations when moving units stuck or jam in certain locations due to map complexity or existence of buildings on path. I suggest developing the ability to multiple destination points. Such that the unit move to specified points in order to reach the final destination. I'm not familiar with the code of the game, but I think the algorithm of medication wouldn't be very complex (or impossible
). Instead of having one destination point for unit, there might be more. once first point is reached, the following point is the new destination.
This might vacillate improvements in playing strategy by surprising opponent by attack from unexpected positions.