With 2015 batch file there don't seem to be errors (I used 2012 batches before), however I still have problems running in visual studio 2015, again with windows deps it seems. Now include files switched SDL to 1.2.15, while now in windows deps is 2.0.3.
This is my include paths in visual studio (this particular example is for glest_game), can someone check if they are all correct?
../../../source/shared_lib/include/graphics;../../../source/shared_lib/include/graphics/gl;../../../source/shared_lib/include/platform;../../../source/shared_lib/include/platform/win32;../../../source/shared_lib/include/sound;../../../source/shared_lib/include/util;../../../source/shared_lib/include/lua;../../../source/shared_lib/include/xml;../../../source/shared_lib/include/xml/rapidxml;../../../source/glest_game/ai;../../../source/glest_game/facilities;../../../source/glest_game/game;../../../source/glest_game/global;../../../source/glest_game/graphics;../../../source/glest_game/gui;../../../source/glest_game/main;../../../source/glest_game/menu;../../../source/glest_game/network;../../../source/glest_game/sound;../../../source/glest_game/type_instances;../../../source/glest_game/types;../../../source/glest_game/world;../../../source/windows_deps_2015/include;../../../source/windows_deps_2015/xerces-c-3.1.1/src;../../../source/windows_deps_2015/SDL-1.2.15/include;../../../source/shared_lib/include/platform/sdl;../../../source/shared_lib/include/sound/openal;../../../source/windows_deps_2015/openal-soft-1.14/include;../../../source/shared_lib/include/platform/posix;../../../source/shared_lib/include/streflop;../../../source/shared_lib/include/platform/common;../../../source/windows_deps_2015/curl-7.21.3/include;../../../source/shared_lib/include/map;../../../source/windows_deps_2015/libircclient/include;../../../source/windows_deps_2015/glew-1.7.0/include;../../../source/shared_lib/include/compression