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[no bug] non-critical, rapid blinking of ready status when switching VT

Started by andy_5995, 4 January 2016, 01:34:05

andy_5995

This happens on 3.11.1 and the current git version. I'm using binaries I've built on my system (Debian 8 Jessie 32-bit)

I started megaglest on VT7 and set up a game. It's at the screen to wait for players.

I login to X on another display VT3, on the same computer, with a different username.

I start the git version of MG, set up a game, wait for players.

When I switch back to VT7, I notice the "not ready" status is blinking very rapidly, but blinks normally after a few seconds.

The same thing happens when I switch back to VT3. Also, on both displays, the team numbers blink rapidly. They stop blinking rapidly when the "not ready" status stops blinking rapidly.


titi




Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

andy_5995

It does. Although I never use this type of set-up anymore, I tested it a few minutes ago.

titi

ok, I think this is not a bug. What happens is that the VT which is not shown stops rendering. By this the game internal timer falls back  lot. If you now switch back to this VT it tries to catch up and does everything in fast forward. This is what you see.
The game is simply not made to work if the graphics cannot be rendered, so I think its not a bug.



Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios