Author Topic: 4vs4 Map Labyrinth and possible scenario.  (Read 764 times)

Tulio

  • Worker
  • Posts: 2
    • View Profile
4vs4 Map Labyrinth and possible scenario.
« on: 11 January 2016, 13:17:23 »
I created a map of a maze 4vs4 128x256 and was thinking it would be cool a scenario where necessary get cross a maze that would have monsters like the hidden behemoth. Still do not know how to create a scenario'm just posting the map and giving suggestions, if they want to improve the map feel free.

[I am Brazilian and I used google translator, please ignore the errors.]
« Last Edit: 11 January 2016, 13:38:25 by Tulio »

kagu

  • Administrator
  • Horseman
  • ********
  • Posts: 203
    • View Profile
Re: 8vs8 Map Labyrinth and possible scenario.
« Reply #1 on: 11 January 2016, 13:29:30 »
Where to download ?
Megaglest Chat
Please support:
1. CEGUI 2. In-process games 3. Registered Players
Playtime:
Every Sunday 21:00 - 01:00 CET

Tulio

  • Worker
  • Posts: 2
    • View Profile

tomreyn

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 2,764
    • View Profile
    • MegaGlest - the free and open source cross platform 3D real-time strategy game
Re: 4vs4 Map Labyrinth and possible scenario.
« Reply #3 on: 13 January 2016, 20:08:37 »
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·

 

anything