That is a exstremely elitist stance, imho and btw
I don't know pain?, i played leauge the other day, The girl i was playing with was standing still while taking damage, did not avoid ANY skill shots, missed her own HUGEASS skillshot, did not check bushes, so yes I KNOW PAIN!. Oh yes, she died alot wich ACTIVELY HELPS THE OTHER TEAM!
We will always have noobs, what we need is a good environment for them to grow as RTS players, blocking people from playing will only prevent Megaglest from gaining new players. And is a schoolyard policy imo.
Everyone started as a newbie, be nice to them.
in relation to titi's #2
While i think it would be nice to be sure to have games ran smoothly into the end i doubt the way to do it is prevent low end machines from playing. Warcraft 3 is a good comparison for this.
More settings for visual settings would be good. a short unit test in the settings wich does this:
Loads a map
Spawns 10 units on one side. Issues move commands and attack commands
Spawns 10 units on the other side. Issues move commands and attack commands
Spawns 20units on one side. Issues move commands and attack commands
Spawns 20units on the other side. Issues move commands and attack commands
Then draw some conclusions from this dataset and give a performance score. Have a tip's and help section ingame.
low:your pc can play games with 400 units no problem. 4-8 players

medium:your pc can play games with 800 units no problem 8-12 players:thumbup:
High: you pac can handle games with 1400 units no problem.

Exstreme:2000+ units and exstreme graphics no problem

This would on top give us a ACCURATE picture of both what specs people have and how to debug situations where the game get's slow for no reason.
We can even collect some statics on this and use it to improve the game for the current player base.