As toph said: Why don't you integrate the done save/load-function?
I've been thinking about that. The load/save functionality is great, but modifies a lot of code in the game and would require a lot of manteinance, We don't have any problems in hosting any patches for the game, but I use Glest to learn and try stuff, and I don't think I will integrate any external code in the near future. We integrated the linux port because it didn't modify any of the existing files directly, it was only a port of the shared library. We would want to keep the core game closed to a selected number of developers, we think it is a way of working that was succesful in the past and we don't have any plans to change that in the future, but anyone is free to make his own port of the game ant to host and distribute it.
Will all trees be able to be harvested in final 2.0?
Glest now supports mutiple models per tileset object, so you can specify several types of trees to be harvested, but other tileset objects, like dead trees or the bigger ones are just part of the enviroment as a decoration.
Do you finaly make everything translateable(like "wood", "stone", "leather", "organic")?
I don't think so, this would involve a complex translation system to allow users to translate strings that are part of tech trees.
Do you put more translation in the final 2.0 data pack?
No, but we still host any submitted translations.