Author Topic: Multiplayer in 1 hour???  (Read 4671 times)

toph

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Multiplayer in 1 hour???
« on: 11 November 2005, 13:15:23 »
I found this interesting tutorial, which is called "Building Multiplayer Capability into Your Game in One Hour"
The writer made it by his one 3d-game, so maybe it works. But I'm not an programmer, so i can't test it...

@ martino is this helping you?
« Last Edit: 1 January 1970, 00:00:00 by toph »

gattschardo

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« Reply #1 on: 11 November 2005, 13:29:08 »
intersting... but where is this tutorial?

 ::)
« Last Edit: 1 January 1970, 00:00:00 by gattschardo »

toph

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« Reply #2 on: 11 November 2005, 13:33:51 »
« Last Edit: 1 January 1970, 00:00:00 by toph »

toph

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« Reply #3 on: 11 November 2005, 15:51:33 »
Well...I Only "copyed" the topic from the other website. I also think that it needs more time! This is the reason, why I made three ? behind it.

But I think that this tutorial could help martino or something else to made the multiplayer, so I post this link....
« Last Edit: 1 January 1970, 00:00:00 by toph »

nath

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« Reply #4 on: 11 November 2005, 16:33:22 »
The toolkit he presents on that site isn't endian safe. That would be one problem I can see at first glance.

SDL_net for example would be better in that regard.

The main problem isn't the implementation I guess but the concept behind it.
« Last Edit: 1 January 1970, 00:00:00 by nath »

toph

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« Reply #5 on: 11 November 2005, 16:41:05 »
I'm not an expert , i only want to help these great guys....
« Last Edit: 1 January 1970, 00:00:00 by toph »

Dorkula

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« Reply #6 on: 16 December 2005, 07:54:27 »
The best bet would be to go for something stable and cross platform with a lot of higher end functionality. HawkNL would be a great start for multiplayer support. Currently my team is working on a free first person shooter for the P.C. and possibly xbox360 in the near future, our next project will likely be a realtime strategy, and I am looking into using glest as the base. If we do use glest, we will for sure implement multiplayer, and as the GPL states, the code will be open source.

More info to come in the future, don't want to get too far into it right now.

- Anthony Bertolo
BBiGames
« Last Edit: 1 January 1970, 00:00:00 by Dorkula »

Coz

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« Reply #7 on: 18 December 2005, 17:45:18 »
toph if you aren't a programmer, and you got the time, you can start to learn now, and start contributing small patches that fix bugs or adds a bit of functionality to glest, and eventually you will have the expertise to add big things like these to glest!

However if I remember correctly, a glest team member sayd that they liked having a small team, and since it has been doing well, they don't feel like they need more team members.. however I would like to know if martinho would accept patches...
« Last Edit: 1 January 1970, 00:00:00 by Coz »

Speedator

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« Reply #8 on: 18 December 2005, 18:20:20 »
Quote from: "Coz"
however I would like to know if martinho would accept patches...

I do not think it would be accept in the official release. Only as additional patch hosted on the official site, like the savegame-patch.
« Last Edit: 1 January 1970, 00:00:00 by Speedator »

 

anything