Author Topic: Ability to burn trees  (Read 1245 times)

Pizza90

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Ability to burn trees
« on: 1 May 2016, 11:12:36 »
I had posted this request yeaaaars ago, and i decided to revive it, hopefully some discussion will happen :)

In warcraft 3 trees could be burned and i would like to request the same feature in megaglest.

You might wonder WHY someone would want to burn trees?? Well that adds a bit of realism to the game and strategy because it could be a strategy during  a retreat (burn resources behind you) and open different scenarios (you could open your way through the forest and flee from the enemy or move your troops away from a siege). It was a nice feature warcraft had, so even though it is low priority i think it could be nice :)
I translated Megaglest in italian and i keep the translation updated.

HonzaCZ

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Re: Ability to burn trees
« Reply #1 on: 18 November 2024, 22:08:51 »
There's already a janky way to do this in a scenario by adding a unit that harvests very quickly and has a max load of 300 for the wood, setting a <resourceHarvested> tag and into it setting a -300 wood function. I tested it out and I think it works decently enough, download below.
The red-coloured worker is the burner unit.

Download
« Last Edit: 18 November 2024, 22:14:04 by HonzaCZ »