Thanks for the upload titi, Ill send you a thumbnail image and better description soon.
Tried this out today. Its a really good mod 
The artwork, especially the animations and particle effects are fantastic. The whole thing feels like a finished and polished product. As a modmaker myself I can appreciate the hours of work that have gone into making this mod.
It certainly plays very different to Megaglest, almost like a different game! This is largely due to the way that damage and armor calculations are done. The action is fast and frantic with only minimal micromanagement for harvesting and no base building at all. The emphasis is on combat and tactics with each unit functioning in a rock/scissors/paper way.
My only complaint so far is that the AI is dumb as a rock and doesn't provide any challenge. This obviously isn't the devs fault and the MG AI would have to be heavily reprogrammed to understand the way the units balance each other. The game really needs to be played against other humans so I will be looking for a game online in the next few days and report here.
I can't recommend this mod highly enough! Thank you for making something different and exciting Ishmaru 
Thank You for the compliments! Glad everyone is enjoying it!
As for the Ai, I know the major issues are caused by a few things:
1 Nearly all infantry can perform worker/soldier actions. For some reason this really skews their production to vehicles for offense which are way more expensive.
2 Infantry are all morphs off of one single infantry type. Since the focus of most infantry is harvesting, the Ai rarely upgrades, and when they do they continue to work harvesting.
3 The Ai has no Idea how/when to use special abilities such as the Airstrike, Airlift, Orbital Strike, and SmokeScreen. Instead they end up never utilizing the abilities or calling them at inappropriate times, wasting their resources(And some cost quite a bit).
4 The rock paper scissors effect is FAR more dramatic here than in MG. A squad, even a big squad, of rifle grunts will only scratch the paint off a tank, meanwhile Those Helicopters are busy fighting and failing at taking out AA defenses. The Ai have no idea how to command its army, other than yelling GO!

In Mg its more equalized while here its pretty much a win/loose situation.
I could change this, but that will mean giving up the mods uniqueness.
The AI by default is designed to work well with megapack. Outside of that Megaglest allows you to 'coach' the AI engine differently for your factions:
see for more details:
https://docs.megaglest.org/MG/AI_control
and
https://forum.megaglest.org/index.php?topic=8202.msg81414#msg81414
Good Work Ishmaru!
Thank you, I have incorporated a few of these but haven't tried them all yet.