Author Topic: MegaGlest AI Interaction  (Read 828 times)

NorhanFoda

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MegaGlest AI Interaction
« on: 31 May 2016, 19:22:50 »
hello everybody :)

Please I need to understand how megaglest AI interacts in the game, how it selects its actions to respond to human player's actions?

titi

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Re: MegaGlest AI Interaction
« Reply #1 on: 1 June 2016, 09:43:23 »
hello everybody :)

Please I need to understand how megaglest AI interacts in the game, how it selects its actions to respond to human player's actions?

What kind of reply do you expect on a question like this ?  ::)
A very short reply: It does not react on players action, directly. It just sends out scouts and if it finds an enemy an attack can follow to this point ( but there is a lot of random in its behaviour, so you never know exactly what will happen )
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

andy_5995

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Re: MegaGlest AI Interaction
« Reply #2 on: 1 June 2016, 15:06:18 »
hello everybody :)

Please I need to understand how megaglest AI interacts in the game, how it selects its actions to respond to human player's actions?


One thing the AI does rather predictably is make air defense units (totems, air pyramids, towers of souls, air ballistas, etc) high priority targets. For instance, they will tend to attack totems and ignore nearby enemies, unless they are being attacked.

Another thing I've noticed is they typically prefer to scout in straight lines. I've seen expert players make bases off in the corners or the sides, and the AI doesn't find them until much later in the game, or if they see enemy units going to the base within their sight range the AI will be "led" to the "hidden" base.

NorhanFoda

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Re: MegaGlest AI Interaction
« Reply #3 on: 12 June 2016, 15:56:34 »
I think I've got it now, thank you so much :)

 

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