What I propose
A simple damage multiplier in the settings where you set up a match, that affects all units, without requiring manual XML modification. This is similar to a hardcore mode in many other games, BUT offers much more control to the player, allowing for many more gameplay possibilities.
Why I'm bringing it up
I've found one of my biggest complaints about MegaGlest is that the combat feels relatively sluggish and uneventful. In my Magitech-Refit mod 7 years ago, I upped damage significantly because I found the combat was more 'hardcore', with battles becoming more dramatic, and with less units standing there continuously hacking away to little avail.
How it can work for everyone
Firstly, the default would always be 1.0, So unless anyone specifically changed this setting, the original experience would be completely unaffected. This feature would allow people who enjoy a different pace and a relatively more realistic combat feel to enjoy the game more. Many of you who like the game the way it is may think I'm just playing the game wrong. But MegaGlest is all about the player having a good time, and there are lots of other potential players that would surely enjoy having this option available to them.