Author Topic: chess network scenario  (Read 2706 times)

andy_5995

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chess network scenario
« on: 6 June 2016, 17:42:22 »
# mg_scenario_chess_01

A MegaGlest ( https://megaglest.org/ ) 1 vs 1 network scenario based on a popular game called "chess".

Each player receives 8 stickfighters, 2 fire archers, 2 axe-throwers, 2 horsemen, 1 thunderbird, and 1 shaman.

There are no workers or buildings.

As in the regular game of chess, fog-of-war is disabled. (I may change this later depending on feedback).

Think of the shaman as the King, and the thunderbird as the Queen.

The shaman must survive. Once a player loses his shaman, they lose the scenario.

The _01 is not the version number, but the chess scenario number. If there is a demand for this type of scenario, I will create more (i.e. 2v2, different factions, battles on smaller or larger maps)

License: CC-BY-SA

GitHub address: https://github.com/andy5995/mg_scenario_chess_01

or download the zip file: https://github.com/andy5995/mg_scenario_chess_01/archive/master.zip

I don't know how to test yet for the death of the fire golem, so the winner won't get declared. How to code that?

« Last Edit: 8 June 2016, 15:45:42 by andy_5995 »

andy_5995

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Re: chess network scenario
« Reply #1 on: 8 June 2016, 02:12:24 »
The winner is now declared. Thanks titi.

Updated on github

andy_5995

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Re: chess network scenario
« Reply #2 on: 8 June 2016, 15:46:39 »
recent notable changes

The shaman is now king, not the fire golem.

The two spearmen have been replaced by axe-throwers

andy_5995

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Re: chess network scenario
« Reply #3 on: 27 October 2019, 16:35:44 »
Jammy fixed this up real nice. The link is https://github.com/zetaglest/chess

The first release is A1

andy_5995

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Re: chess network scenario
« Reply #4 on: 12 February 2020, 20:24:40 »
Version A2 released. This fixes the OOS bug.

 

anything