# mg_scenario_chess_01
A MegaGlest (
https://megaglest.org/ ) 1 vs 1 network scenario based on a popular game called "chess".
Each player receives 8 stickfighters, 2 fire archers, 2 axe-throwers, 2 horsemen, 1 thunderbird, and 1 shaman.
There are no workers or buildings.
As in the regular game of chess, fog-of-war is disabled. (I may change this later depending on feedback).
Think of the shaman as the King, and the thunderbird as the Queen.
The shaman must survive. Once a player loses his shaman, they lose the scenario.
The _01 is not the version number, but the chess scenario number. If there is a demand for this type of scenario, I will create more (i.e. 2v2, different factions, battles on smaller or larger maps)
License: CC-BY-SA
GitHub address: https://github.com/andy5995/mg_scenario_chess_01or download the zip file:
https://github.com/andy5995/mg_scenario_chess_01/archive/master.zipI don't know how to test yet for the death of the fire golem, so the winner won't get declared. How to code that?