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MegaGlest Forum
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Modding and game content creation
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Maps, tilesets and scenarios
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Desanction revisited scenario
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Topic: Desanction revisited scenario (Read 1249 times)
andy_5995
Moderator
Ornithopter
Posts: 478
Debian Linux user
Desanction revisited scenario
«
on:
11 June 2016, 15:30:40 »
A MegaGlest (
https://megaglest.org/
) 5 human vs 3 CPU network scenario
Attempts to simulate a 5 human vs 5 CPU battle on the desanction map
License: CC-BY-SA
(Link removed - no longer valid)
«
Last Edit: 2 March 2017, 09:06:54 by andy_5995
»
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andy_5995
Moderator
Ornithopter
Posts: 478
Debian Linux user
Re: Desanction revisited scenario
«
Reply #1 on:
2 March 2017, 09:08:37 »
desanction_revisited_A1.7z
size: 1360 bytes
md5sum: cfafd06654426221845c9c6cb8e92f7a
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andy_5995
Moderator
Ornithopter
Posts: 478
Debian Linux user
Re: Desanction revisited scenario
«
Reply #2 on:
4 March 2017, 20:32:32 »
I realized this scenario is no good. So many extra units would be created and the game would slow down more than usual.
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Desanction revisited scenario