Author Topic: Desanction revisited scenario  (Read 1194 times)

andy_5995

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Desanction revisited scenario
« on: 11 June 2016, 15:30:40 »
A MegaGlest ( https://megaglest.org/ ) 5 human vs 3 CPU network scenario

Attempts to simulate a 5 human vs 5 CPU battle on the desanction map

License: CC-BY-SA

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« Last Edit: 2 March 2017, 09:06:54 by andy_5995 »

andy_5995

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Re: Desanction revisited scenario
« Reply #1 on: 2 March 2017, 09:08:37 »
desanction_revisited_A1.7z

size: 1360 bytes
md5sum: cfafd06654426221845c9c6cb8e92f7a

andy_5995

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Re: Desanction revisited scenario
« Reply #2 on: 4 March 2017, 20:32:32 »
I realized this scenario is no good. So many extra units would be created and the game would slow down more than usual.