My short opinion, maybe you will find some hints there.
- Sphinx - great legs and body but I have a impression that head is a bit too small vs body and beard is a bit too big vs face,
- Snakes - visually I love them,
- Farm - Imo too many leaves on the plant (especially those large bottom) so it looks a bit like "no one lives here for many months" and plant grows as it like;
> does the flag have a special meaning in a. egypt farm? as we have colored material on the roof maybe we don't need the flag?;
> now plant obscures slightly the animals but basically would be great if those chickens would move a bit even with static plant,
- Desert Camp - very dark material as for desert tent "today", but in the past historically it maybe has sense
- Obelisk - Imo too many details and too much work
like in the destruction animation I see ~ 40 pieces when even 4 would be impressive vs 2 old one
;
> for me symbols on the old obelisk are somehow nicer because "less but larger" (even too large but still) but again who knows what they mean maybe historically it has a lot of sense in new version,