Update Log for anyone who's wondering:
-Desert Camp Optimized: 400 Triangle Reduction
-Farm: Chicken's Animated
-Obelisk: Redone Destruction Animation(Tri Count cut to 2,230 from 9,310, 65% Filesize Reduction), Vertex Normals Fixed(No more blobby look), and Slight Mesh Update
-Priest: Summoning and Healing Animations Done
-Pyramid: Re-Textured Again, Resolution is 1024 from 512 (Original was 256, super blurry), Vertex Normals Fixed, Slight Mesh Update
Planned:
-Vertex Normal Fixes on Farm and Temple
-Texture Enhancements to Ibis, Slave, and Sphinx
-Update Construction Models for Farm and Temple
-Complete Remake of Scarab
-Various Animation Tweaks
-Texture Palette Tweaks to Align Colors
@Titi: What do you think about making the Scarab high armor melee unit? The Snake and Ibis are already ranged, and the Scarab looks quite goofy currently. Don't worry about the art, I'll be redoing the Scarab either way.
I shall be putting together a before/after album that will appear days before release.