Ok, I see it there (the GitHub link you mentioned).
That changes somewhat frequently right now, I assume? Do you think using deltapack (created using egypt_remaster-1-6-17.7z) for now would be adequate for testing, or would you recommend using a 7z of the current github snapshot?
titi, issh, and I played a game using the egypt remaster today. Hopefully you can get some feedback from titi soon.
Overall, I enjoy the new graphics and would like to keep playing with the remaster.
One note about 'deltapack': Earlier today, I tried it with Jammy (I was host). When he connected, we received the message about a data mismatch (faction 7 Egypt). I'm not sure why that would be, because he and I both used the same archive. I used '7z a deltapack.7z deltapack' to create the archive; perhaps I need more parameters for 7z?
But fortunately, I hit 'start game' though, and everything worked fine! No error messages in-game or in the console.
I could create a current 7z from that GitHub link, or just let me know in the future when you'd like to distribute a pre-release for testing.
Frequently, titi and I host our own server, and I'm glad to offer a pack with the remaster so it can be played and tested more easily. I believe titi would also if there was a complete 7z readily available for download, though I'm reluctant to speak for him
filux has put some of my pre-release maps on the headless dev server for play-testing, and one time, a new mod by Ishmaru when we asked him; so you might make a request of filux directly about that possibility.
I'm sure it can get confusing for the devs though, when multiple versions of a mod or of maps linger on the headless. I wonder if any future pre-release packs should have a version number, such as deltapack_a1, etc?
Anyways, thank you for doing this re-master. I look forward to playing it more in the extremely near future. Let me know if there's anything I can do to help.
If you check the Github link on the first post, you'll see that I already offer this, except you can play the original Egypt too for a total of 8 choices. I didn't really advertise it though.
I'll clean this confusion up when I get around to finishing the sounds. So far, I can't come up with a good sound for the Ibis.