Author Topic: Is shadow mapping supposed to look this horrible?  (Read 1978 times)

-Archmage-

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Is shadow mapping supposed to look this horrible?
« on: 17 July 2016, 07:52:55 »
Windows 10
Latest AMD Drivers

Since I've been working with MG again, I thought the shadows looked really screwed up. However, I didn't realize how badly until I switched from shadow mapping to shadow projection.

With shadow mapping on, units are darkened as if there's a shadow on all of them. There's also extremely annoying shadow flickering everywhere. On top of this, the old "negative shadows" problem is still around.

Some screenshots with shadow mapping:
http://imgur.com/a/OD1jc

Some screenshots with projection mapping:
http://imgur.com/a/2kWkq
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Coldfusionstorm

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Re: Is shadow mapping supposed to look this horrible?
« Reply #1 on: 28 August 2016, 12:10:17 »
I no longer have a ATI in my main computer, but yes these are very annoying problems.
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-Archmage-

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Re: Is shadow mapping supposed to look this horrible?
« Reply #2 on: 28 August 2016, 18:02:46 »
The issue is also present on my GTX 960m and my GTX 1080...  :look:
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