Author Topic: Possibility to disable the vanishing corpses  (Read 1641 times)

Kenny

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Possibility to disable the vanishing corpses
« on: 30 July 2016, 16:27:33 »
Hello everyone!

Is there any way to disable the vanishing corpses? Maybe there is a code to set a limit for the total amount of bodies on the map to save hardware resources. I would love to see the traces of war while playing. That would be so stunning.

-Archmage-

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Re: Possibility to disable the vanishing corpses
« Reply #1 on: 30 July 2016, 18:21:51 »
Hi and welcome to the forum Kenny!  8)

As far as I know, that is limited in the engine. Currently however, our programmers are busy in real life. Titi should be back from vacation soon though.
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Kenny

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Re: Possibility to disable the vanishing corpses
« Reply #2 on: 10 August 2016, 10:05:25 »
Thank you so much. :)

I read something about remaining corpses at the vanilla glest release notes (release 0.2.0 https://docs.megaglest.org/Glest ). Therefore, I thought it could still be possible.

MirceaKitsune

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Re: Possibility to disable the vanishing corpses
« Reply #3 on: 1 October 2016, 12:30:23 »
Hmmmm... I support this feature. I think there should still be a limit, but perhaps it can be made customizable via a setting?

MoLAoS

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Re: Possibility to disable the vanishing corpses
« Reply #4 on: 5 October 2016, 06:24:46 »
Can't you just set the time factor for the corpse to an arbitrarily large number and have it persist forever? Since its not animated and has no collision properties or unit data it should be relatively easy on server resources. Or is the time setting a GAE thing?

titi

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Re: Possibility to disable the vanishing corpses
« Reply #5 on: 20 February 2017, 16:19:15 »
Some parts of the game logic depends on real "death" of units, like game end for example.  So its not just a display thing and by this a bit more complicated. ( I myself will not add this in the near future  )
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