Quote from: Golkombie on Today at 16:24
...Some thoughts about the game at its current version:
Unit pathing could be improved....
This can be said to every version of every game, always.
This, I understand so no need to comment, if you are going to repeat the message.
Captain ObviousBut the weakness of tech tier 1 units is so bad, that it's nearly impossible for a tech player to win head on early-mid game against
any faction. All techs games I had were composed entirely of late game pushes. Without their tier 3 supertanks, they can't beat anything on the ground. Compare tech's swordsman and archer to Roman's spearman and archer. The difference with and without upgrades both favor Romans. For example, the spearmen is much cheaper than the swordsman while having similar stats. On the other hand, the Roman archer has both the potential to become a better fire archer while also having better stats as default than the tech archer. In addition, tech swordsman's cost and its upgrade to become a knight are more expensive than a guard, while being 30% weaker than a guard. This makes tech tier 1 units unreliable, which also means the Tech faction cannot expand on its own for half the game. If it expands, it will have to sacrifice its much-needed units for defense. While Romans, Persians, Norse, and other factions can merely spam fodder or anti-fodder units while also expanding. It's uncomparable how unbalanced this faction is. It's power rating grows exponentially, but for half the game it's 30% weaker than other factions. You might as well not have tier 1 units for tech and instead give them a militia force.
Quote from: Golkombie on Today at 16:24
...When building, make units move out of the construction area by marking it as a no-go zone. This allows me to build without interruptions....
This is your job to set "Meeting Points" whenever you want.
If it was set wrongly then ... So you are implying that I suck? I doubt so, cause you know....
Regardless, I am suggesting that because it's a function that I would like to see. In Starcraft 2, it is really cool to see units are able to still build the building, cause units would move out of construction zone. If you don't think it's a good feature to have, then by all means go reset the construction zone when you could've done other things.