Author Topic: Kallen 3d  (Read 3357 times)

Ayrin Greenflag

  • Horseman
  • ****
  • Posts: 188
    • View Profile
    • http://www.lostinn.com/ayrin
Kallen 3d
« on: 16 December 2016, 11:51:15 »
Hello, since the mmorpg project is a long way i decided to split the work and make different steps.
1st developing a single player rogelike gdr and after that is done develop it in mmorpg
For the first stage you can see the actual develpoing stage here http://playcanv.as/p/rjC13fWv i'm using the models i made for glest some years ago and some new one. I would like to have some feedback and some suggestion from you guys. I also need some help with texutes (since it's the same models on glest shouldn't be difficult for some of the mods artists. Also lowpoly models for enemies are welcome. If someone is interested just email me i can provide also some model to use as base.
In game Keys I for inventory Q for quests C for character info SHIFT to keep the player still while fighting CTRL to run when clicking around RIGHT CLICK to interact in shops. The dungeon is inside the temple at the top left corner of the village.
The game use WebGL and works in browser...i hope on every OS :D
PS the camera is still a bit weird but i will make it better in next updates.
Thanks.
Ayrin

GunChleoc

  • Horseman
  • ****
  • Posts: 202
    • View Profile
    • Fòram na Gàidhlig
Re: Kallen 3d
« Reply #1 on: 19 December 2016, 09:18:26 »
I gave it a quick spin on Windows with Firefox - seems to work fine. The things that need doing most to make it easy to play:

  • Use white font colour for the controls list, the black is almost impossible to read. Make it easy to get that list back on screen.
  • I found that I was too lazy to try to remember the hotkeys, so think about which of these actions can have toolbar buttons too.

GunChleoc

  • Horseman
  • ****
  • Posts: 202
    • View Profile
    • Fòram na Gàidhlig
Re: Kallen 3d
« Reply #2 on: 19 December 2016, 09:19:52 »
I gave it a quick spin on Windows with Firefox - seems to work fine. The things that need doing most to make it easy to play:

  • Use white font colour for the controls list, the black is almost impossible to read. Make it easy to get that list back on screen.
  • I found that I was too lazy to try to remember the hotkeys, so think about which of these actions can have toolbar buttons too.
  • Increase the walking speed or slow down the animation speed - the character is sort of running in place when he walks.

Ayrin Greenflag

  • Horseman
  • ****
  • Posts: 188
    • View Profile
    • http://www.lostinn.com/ayrin
Re: Kallen 3d
« Reply #3 on: 19 December 2016, 10:15:23 »
Hi GunChleoc, thanks for try it out, yes indeed the black is difficult to read i will change it, for the toolbar i already thought of adding it for the users that use touchscreens. I liked the almost clean screen but indeed is useful to have buttons to access the primary funtions, also because there will be also a spells screen and an abilities screen in the near future.

Ayrin Greenflag

  • Horseman
  • ****
  • Posts: 188
    • View Profile
    • http://www.lostinn.com/ayrin
Re: Kallen 3d
« Reply #4 on: 21 December 2016, 22:26:20 »
Updated Kallen, fixed camera movement, added first 2 ranger abilities.

Ayrin Greenflag

  • Horseman
  • ****
  • Posts: 188
    • View Profile
    • http://www.lostinn.com/ayrin
Re: Kallen 3d
« Reply #5 on: 2 January 2017, 12:43:01 »
Deployed version 0.0.15 added skeleton archer enemies. Fixed some bug.

Ayrin Greenflag

  • Horseman
  • ****
  • Posts: 188
    • View Profile
    • http://www.lostinn.com/ayrin
Re: Kallen 3d
« Reply #6 on: 4 December 2017, 13:15:00 »
Deployed version 0.0.33 cycle night day, weather change, new fighting system, automatic hunting (when prey flee the character follow it), 2 level of dungeon, new shops, 4 quests by shop owners (2nd one given asking for rumors). Waiting for comments and suggestions.

Ayrin Greenflag

  • Horseman
  • ****
  • Posts: 188
    • View Profile
    • http://www.lostinn.com/ayrin
Re: Kallen 3d
« Reply #7 on: 4 March 2018, 14:28:16 »
Deployed version 0.0.36, new start town Leas' Bones, regional map to travel the region added, new quests, by getting a quest at the thieves guild the entrance to sewers will be displayed and a npc will help you in your quest (it's not possible to end this quest yet is just to test the new features). Enjoy

jammyjamjamman

  • Administrator
  • Horseman
  • ********
  • Posts: 207
    • View Profile
Re: Kallen 3d
« Reply #8 on: 11 March 2018, 13:24:32 »
I only just found this recently. Looks really nice! :)

Just to note: whenever I go to the gates, a map pops up and I seem unable to navigate anywhere or close the map... Also, my character still moves when I click with the map popped up. I can walk into the *nothing* outside the gates. xD
« Last Edit: 11 March 2018, 13:38:19 by jammyjamjamman »
"All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'" ~Cave Johnson, Portal 2

Ayrin Greenflag

  • Horseman
  • ****
  • Posts: 188
    • View Profile
    • http://www.lostinn.com/ayrin
Re: Kallen 3d
« Reply #9 on: 11 March 2018, 13:35:13 »
Thanks Jammyjamjamman i try to make it even better at each update, but it's a long work lol

Ayrin Greenflag

  • Horseman
  • ****
  • Posts: 188
    • View Profile
    • http://www.lostinn.com/ayrin
Re: Kallen 3d
« Reply #10 on: 27 November 2019, 11:33:33 »
The 'M' key can be used to open and close the travel map, when you click on some town you can walk there using the fast travel route, if it's built (not every town is ready yet) you can enter it and interact with npcs and get quests. Beside the start town just Radhal in the south has quests and a dungeon to explore. Dungeons still need work to make more of them. Sorry for the long latency from the last update i was focused writing a book based on the same word of the game. Enjoy.