Author Topic: new network scenario - possession obsession  (Read 1410 times)

andy_5995

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new network scenario - possession obsession
« on: 19 February 2017, 20:46:18 »
This is a fork of Earth-Breach's single-player scenario

I just made some small changes to his ingenious scenario to make it a multi-player scenario.

On Github at: https://github.com/andy5995/possession_obsession/tree/develop

Once the alphapack directory is copied to your MG techs folder, it can be used as a stand-alone mod/techtree

1 player can control 4 different factions: tech, Egypt, Romans, and Magic
https://s10.postimg.org/e9ce40zex/screen29.jpg

Latest release:
2018-02-20 - v1.1
« Last Edit: 21 February 2017, 05:28:47 by andy_5995 »

andy_5995

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Re: new network scenario - possession obsession
« Reply #1 on: 20 February 2017, 19:37:40 »
v1.0 released: https://github.com/andy5995/possession_obsession/releases/tag/v1.0

I thought about integrating the remastered Egypt graphics and sounds into the next release. Do I need permission to do that?

I think I'd wait to see if this scenario is played and well-liked before I did anything else to it.
« Last Edit: 21 February 2017, 05:29:38 by andy_5995 »

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Egypt Remastered!

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andy_5995

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Re: new network scenario - possession obsession
« Reply #3 on: 21 February 2017, 05:26:28 »
Egypt remaster v0.98 Integrated in v1.1, which I just released.

https://github.com/andy5995/possession_obsession/releases/tag/v1.1

andy_5995

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Re: new network scenario - possession obsession
« Reply #4 on: 21 February 2017, 22:42:03 »
Bug: as a stand-alone tech tree, the AI never attacks, it only builds a farm.

But when either of the scenarios is played, the CPU will attack as it should.