I just tried if it's possible to add some simple (sinus) waves to MegaGlest to make the water a little less "static".
This is what i came up with until now:
Of course sinus waves arent very realistic but they wont have a great effect on performance like this (also i am lazy
It would be great though if a big water area has bigger waves than a river has, but i am not sure how to differ a river from an ocean. And maybe some splash effect on hills or something.
But for now i think this would be a nice addition to make mg look greater without great effort. (Really. its a change of ~10 simple lines in the code
One thing i could
add would be to have waves from other directions. At the moment the waves always come from east.
What do you guys think about it?
Do we want to have options for that in the tileset? or in the map editor? or just activate it on all maps?
Does anyone have ideas how to improve them without great performance loss?