Author Topic: X2 4.9 cpu romans WIN  (Read 1064 times)

david123

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X2 4.9 cpu romans WIN
« on: 29 April 2017, 16:23:42 »
hey MegaGlest players. as you know I like to break the boundaries of the MG game , After consultation, with the
 
" ISSH " player, I decided to try a new challenge not simple at all.

X2 4.9 CPU . romans .

pictures ....














Issh

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Re: X2 4.9 cpu romans WIN
« Reply #1 on: 29 April 2017, 16:44:27 »
Well I think it is time for the CPU to quit MG.  :-X

titi

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Re: X2 4.9 cpu romans WIN
« Reply #2 on: 3 May 2017, 09:30:42 »
Well maybe the last changes we made to improve the AI were not so good ? :'(
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

david123

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Re: X2 4.9 cpu romans WIN
« Reply #3 on: 3 May 2017, 09:55:49 »
Well maybe the last changes we made to improve the AI were not so good ? :'(

maybe . i am not the only one who beat 4.0 x2 +

titi

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Re: X2 4.9 cpu romans WIN
« Reply #4 on: 3 May 2017, 10:22:58 »
or its simply the fact that we allow multiselect of production buildings now.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

filux

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Re: X2 4.9 cpu romans WIN
« Reply #5 on: 3 May 2017, 10:53:57 »
Those successful "long battles" aren't really related with the recent AI changes. In the later stage of the game there is basically no difference in the strength "now and before" in all factions with exception of the magic faction.

The only difference which may be noticeable sometimes in later stage of game is a fact that now is quite much lower chance for stuck units. Taking into account that this problem was present only in some % of the battles, this is like random chance for the chance for no stuck units :D, so slightly stronger AI.

david123

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Re: X2 4.9 cpu romans WIN
« Reply #6 on: 3 May 2017, 11:23:16 »
Those successful "long battles" aren't really related with the recent AI changes. In the later stage of the game there is basically no difference in the strength "now and before" in all factions with exception of the magic faction.

The only difference which may be noticeable sometimes in later stage of game is a fact that now is quite much lower chance for stuck units. Taking into account that this problem was present only in some % of the battles, this is like random chance for the chance for no stuck units :D, so slightly stronger AI.
or its simply the fact that we allow multiselect of production buildings now.

i think filux right . also The only difficulty is the beginning, then ( after sometime ..)  you start to balance with the amount of AI , At the principle level. You have to survive some of the first attacks. And then everything goes on normal.