Author Topic: Tech Changes I would like to see  (Read 1138 times)

Golkombie

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Tech Changes I would like to see
« on: 8 November 2017, 00:55:31 »
Hello guys! Haven't seen in forever, yeah?

Anyways, after reading up on Biel's "Proposed changes to Magic", I decided to make an easy proposal to what I think is the most under-powered faction, tech (https://forum.megaglest.org/index.php?topic=9904.0).

Tech is notoriously for being costly and inefficient early game. For instance, their infantry have similar starting stats as Romans, but Romans can produce every thing faster, cheaper, and eventually stronger. Tech inefficiency is only exacerbated by their slow production of units and construction of buildings. Therefore, the change I would to see is a decrease in the production time of all Barrack units by 25%.
To be honest, I'm just honest..

titi

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Re: Tech Changes I would like to see
« Reply #1 on: 8 November 2017, 13:23:21 »
My suggestion is you copy/rename the tech tree and do those changes for yourself. Then let the AI play on different maps and you need to play a lot with humans too.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Issh

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Re: Tech Changes I would like to see
« Reply #2 on: 8 November 2017, 18:53:11 »
Hello guys! Haven't seen in forever, yeah?

Anyways, after reading up on Biel's "Proposed changes to Magic", I decided to make an easy proposal to what I think is the most under-powered faction, tech (https://forum.megaglest.org/index.php?topic=9904.0).

Tech is notoriously for being costly and inefficient early game. For instance, their infantry have similar starting stats as Romans, but Romans can produce every thing faster, cheaper, and eventually stronger. Tech inefficiency is only exacerbated by their slow production of units and construction of buildings. Therefore, the change I would to see is a decrease in the production time of all Barrack units by 25%.

Come home Willy! Come home!