Ok thank you for your answers, I've figured out that indeed the exporter exports only the selection.
But for easiness what I would like to do is that :
Imagine I have a walk cycle animation done for the worker.
I'd like to use the same walk cycle animation when he moves to cut some woods or for mining BUT with the tool added in his hand.
Is there a way to simply manage it ?
Here for the tests I've done so far, I added the tool after the animation was done, but It's a bit dirty and cumbersome to manage.
I'm pretty sure there is an easier way to manage that but I haven't found yet.
If you have an idea, please share it !!!!
Unless I could parent the tools to the hands and not select them when I export... I might give a try....