Hello,
I've checked in some improvements to the shadows in the svn code:
- Tree shadows now use the alpha for the trees, meaning that the shape of the shadow is more accurate, it looks more like a tree instead of being a polygonal shape.
- Increased default shadow resolution from 256 to 512 (you need the new glest.ini for this)
- Increased shadow opacity
The code is in the svn for for people to try, I'm really interested in feedback about framerate (enable debug menu to see), and what people's opinion is in general.