Poll

When left single-clicking on a unit where there is another unit behind them that your click would have hit otherwise, what should the behavior be?

selects only the first (front most) unit
10 (62.5%)
selects all units behind them as if your click traveled through all units (the current behavior)
0 (0%)
it should be an option in the .ini file for the player to decide
6 (37.5%)

Total Members Voted: 4

Voting closed: 14 May 2008, 21:35:54

Author Topic: How should left-click behavior work in Glest/GAE?  (Read 3103 times)

daniel.santos

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How should left-click behavior work in Glest/GAE?
« on: 14 May 2008, 21:35:54 »
I'm looking at some of the code related to a performance issue reported on slower machines and I decided that this is a time to look at this.  Personally, I would like to be able to select only one unit when I left single-click.
« Last Edit: 1 January 1970, 00:00:00 by daniel.santos »

wciow

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« Reply #1 on: 24 May 2008, 14:32:56 »
Well it looks like people want option 1 or 3. The easiest plan seems to be making it option 1 and then adding an xml value for option 3 later.
« Last Edit: 1 January 1970, 00:00:00 by wciow »
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ZaggyDad

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« Reply #2 on: 26 May 2008, 02:26:28 »
Not xml. In the ini. (Big difference there.)

~Zaggy
« Last Edit: 1 January 1970, 00:00:00 by ZaggyDad »

Rave Collars

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Allow the .Ini system
« Reply #3 on: 30 May 2008, 13:11:23 »
Glest has always been about freedom of customizing and self-deciding. if you allow this to be customized in the .ini file, it will stretch that customizing capability within Glest. It is only my opinion, however. Still, it is only natural that Glest allows total customizing, considering this left-click decision will play a vital role in combat.
« Last Edit: 1 January 1970, 00:00:00 by Rave Collars »

 

anything