Sorry I hadn't posted in a while, I'll be busy until next week on other things. I did however work with GAE some, fixed a problem or two and also added a hack (well, "countermeasures") for the type of crash that I got while playing a test game. Again, I'm not 100% certain of the cause of the crash, but I know how it worked, there was basically a unit in a cell (in the map) that died and was eventually deleted, but never removed from a cell in the map -- that isn't supposed to happen. I've added some extra code to make sure that dead units get removed from every cell in the map before they are deleted to prevent that type of crash.
Thanks for testing titi. I've seen problems on the client where commands don't appear to be executed, but it's because it happened to get an update right after I gave it the command and the update didn't have that command in it (because it came while I was giving the command). The units on the client that experienced this all seem to fix themselves. However, I believe that I've seen behaviour similar to what you described on the server, I'll see if I can figure out the cause. Also, I believe the meeting point problem is fixed. I wasn't really intending on asking for testing for 0.2.10a because of problems that I ran into, but I would definitely like to get some testing on 0.2.10b please!
Thanks!