Author Topic: 3 Feature Requests  (Read 2015 times)

RealtimeFreak

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3 Feature Requests
« on: 3 June 2010, 16:27:03 »
Hi all,

Ok,my time its limited,but nevertheless, /:
will i so good with works,as it my possible is ;)

ok,i have three new ideas,

1. ) Realistic Random-Weather System,with realistic months and years:
a new Realistic Random Weather System for the Maps ,Summer,Rain,Snow,Thunder,
with 30/31 Day Calenders by year,adjustable year and month time function, with combined the Weather System
i think so : when its the month June, than changed the Wheater in High Sommer,
with Rains,and Thunderstorms as example.

Note: the Options should, naturally of course
good in the Options adjustable be.

3. ) a Realistic Music Playing System:
i think generally a Playlist-System for GAE.

2. ) a upgrade button Music Funktion to add to the Morph Command:

that stops the Background TitelMusic ,
and plays,the next music from the Morph Command,when its ended.

i think a playlist by Morph Command:
first, morphing to a unit or bulding, now when its ready
stop the old background titel music, and start a playlist function,
,when the morph command again try to second, than stop the old Playlist,
and than start the new Playlist,with the new Music Songs,

Note: the Options should, naturally of course
good in the Options adjustable be.

srry for my bad english.

greeting RealtimeFreak,
« Last Edit: 3 June 2010, 16:29:18 by RealtimeFreak »

Omega

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Re: 3 Feature Requests
« Reply #1 on: 3 June 2010, 16:31:25 »
Well, I'm personally not so sure about a date system, and I think the weather graphics are fine, though I'd like to see some more as well as changing weather.

A playlist system is a common request, where we could specify a list of music files in the faction XML and it would randomly play them rather than loop just one.

Morph music? That should already be possible...
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silnarm

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Re: 3 Feature Requests
« Reply #2 on: 4 June 2010, 09:02:31 »
Play-lists for music is indeed a common request, so much so that it is coming in 0.3 (ticket #99)

Morph music? That should already be possible...

I think this is only possible with build currently... ticket worthy if so.

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RealtimeFreak

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Re: 3 Feature Requests
« Reply #3 on: 5 June 2010, 15:21:05 »
Quote
Well, I'm personally not so sure about a date system, and I think the weather graphics are fine, though I'd like to see some more as well as changing weather.

yes, can understand, but i think, a  extra Option additional ,should
that but possible be.

i think so what , Example:

[RandomWheaterChange] [ON] [OF]
if Option enabled,then list more Options,so under options:
[SpanTimePerMonth]      [10][20][30][40][45]Minutes
[AllowStorm]                  [YES] [NO]
[MapChange]                  [YES] [NO]
[UnitsImpairbyWheater]  [YES] [NO]

i think so could one a very good result comming. 

Okay, remains just,only still the Question whether this implemented can be..

Silnarm, is the so a wheater-system in the 0.3 Version the possible?
if yes, shall i creating a new ticket, for my Random wheater-system idea?

Omega

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Re: 3 Feature Requests
« Reply #4 on: 6 June 2010, 02:08:29 »
If I recall, weather systems are 1.0 in the tracker... So, in about 100 years. :D
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ChupaReaper

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Re: 3 Feature Requests
« Reply #5 on: 15 June 2010, 01:54:05 »
Is there a way to change the image used for snow? I've made a hell themed demonic tileset and instead of snow I would use fire lol, only for another tileset I'd want to use snow so if all tilesets can only refer to the one image we're going to have icy mountains melting...

ultifd

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Re: 3 Feature Requests
« Reply #6 on: 15 June 2010, 05:29:26 »
Well, couldn't you just edit it?
Code: [Select]
<fog enabled="false"/>
<sun-light red="1" green="1" blue="1"/>
<moon-light red="0.2" green="0.2" blue="0.3"/>
<day-night value="0.7"/>
<weather sun="0.60" rain="0.30" snow="0.10" [replace here?]/>
</parameters>
</tileset>
You change it with the image particle...right?  ::)
EDIT: Yeah, just create a "fire particle" then associate it with that...image...right?  ::)
EDIT2: Oh there is one already...I'm getting confused,  :|

RealtimeFreak

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Re: 3 Feature Requests
« Reply #7 on: 23 June 2010, 16:27:04 »
Hi Community,

i have two new idea's ;)

My Idee1: "hidden ressources on the Map"

to, requiremnt met it, hiden the ressources and ressource icon on the map.
if requrement met, then shows the ressource typ on the map and the ressource icon.

example: a upgrade named: explore_metal or simple , explore_ressource , if this requirement
met, than make the hiden ressources visible on the Map.
and the harvester, can harvest the ressource typ.
It be also possible be, if the ressources on the map exhausted it,
then, delete the ressource icon button, and a new place its free for a new ressources/button.
that same, also possible, if the ressource by upgrade function explored, then add this ressource Icon,
in the game.

i think, with a function named, Show/hide Ressources must that makeable be.

My Idee2: "Building can directly build on the ressource place, and harvest automatic" .

example: a gold MineBuidling, where can directly build on the ressource place.
and then , harvest that building the ressources,

i think: the building must the same tag as the harvester(worker) have, then who that makeable.

i hope you understand me?

 

anything