Poll

Unoffical Modder/fan poll. Which features do you most want to see added to MG? None if these are easy or guaranteed to be worked on by devs

Modable AI rules
Extended multi-animation capability (eg some swordsman wear red, some blue etc)
Formations
Autocast attacks (AI picks best option not just first in list etc)
Water units and building on water
Better 'total conversion' mod support and integration

Author Topic: Big ticket enhancements for next release  (Read 1165 times)

Mr War

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Big ticket enhancements for next release
« on: 6 December 2011, 10:01:15 »
Or please suggest your own big changes you'd like to see. And discuss...

Coldfusionstorm

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Re: Big ticket enhancements for next release
« Reply #1 on: 6 December 2011, 11:08:01 »
I voted for Water units, and building, And multi-animation capablities!

Water units are COOOL, and With more emphasis on water units we might get transports too!, and buildings on water is just plain Awesome!

And more animation posibilities i hope we are able to get a spawn animation! :=).
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Omega

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Re: Big ticket enhancements for next release
« Reply #2 on: 6 December 2011, 15:36:01 »
Personally, I'd love to see game saving on MegaGlest. It's often one of the most requested features on the feature request board, and GAE has had it for years.

Besides that, water units are long, long overdue.
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Pizza90

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Re: Big ticket enhancements for next release
« Reply #3 on: 6 December 2011, 18:02:52 »
I voted for the water units and for the autocast attack. Formations (if you mean those like in 0 A D) dont look so nice..in my opinion they look "too fake". I think water units and buildings on water should be an important thing, since they would open opportunities to the modders and add fun to the gameplay :)
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TotalNoob

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Re: Big ticket enhancements for next release
« Reply #4 on: 7 December 2011, 23:37:48 »
Yes, I would choose savegame instead of water units even. Another thing is, since it seems that another milestone has been achieved, maybe it is a good time to do the merge with GAE? I got the feeling that in time it will be harder and harder to join these two projects.

softcoder

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Re: Big ticket enhancements for next release
« Reply #5 on: 8 December 2011, 00:03:51 »
Just for reference, above and beyond what was already spoken of in these forums, an interesting post by silnarm:

http://sourceforge.net/mailarchive/forum.php?thread_name=CAPoUX67y%3DLD%3DaVm_Z3KKWyfBoxE_NKFc%3DV6AxhrqOZjU6sL_XA%40mail.gmail.com&forum_name=glestae-devel

"As Tom has mentioned, the merge is off, different development
philosophies and the contrasted views of certain stubborn team members
(mainly myself from GAE, and Titi from MG) have made that largely an
impossibility."

Thanks

Coldfusionstorm

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Re: Big ticket enhancements for next release
« Reply #6 on: 8 December 2011, 19:01:48 »
I neder understood the whole thing about why the merge dindt happen, if anybody would be so kind as to PM a explation feel free to do so.
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