As the 1st reply to this topic:
there are usually quests in many games, especially the ones on the consoles and compact discs. There are role-playing, car destruction, stradegy, first-person adventure, shooter, fanasty sports, and the arcade games.
In my opinion, the game is better without it. Campaigns lead to volumes, which leads to sponsers, and then !
there goes the free play!
The Engine itself is GPL. The only things which they can take non-free and charge for is the art and data files. (Well, technically, if there is no contributed code [ie. they hold 100% copyright], they can publish non-free versions of the engine, but can't remove the existing GPL'd version.)
http://cvs.sourceforge.net/viewcvs.py/g ... iew=markupBTW, shouldn't the license be distributed with Glest, in accordance with Section 3, via Section 1?
@ Multiplayer: See
http://www.glest.org/en/engine.html because this has often been "suggested".