Author Topic: Why isn't there a campain in glest?  (Read 2299 times)

alexjustdoit

  • Guest
Why isn't there a campain in glest?
« on: 2 September 2005, 18:49:09 »
There should be a campain in glest for human and magic and you should make up more races like angels germs or ameobas etc.But why is there only 2 and no other thing but one player battle that gets boring eventually so why not? :!:  :!:  >:(
« Last Edit: 1 January 1970, 00:00:00 by alexjustdoit »

thefinalstrike

  • Guest
(No subject)
« Reply #1 on: 11 December 2005, 06:33:34 »
I don't think that Glest will ever cost anything. I hope not, but alexjustdoit said something I would agree with:
-more factions
-campaign
And my own sugesstion:
-MULTIPLAYER!!!!
« Last Edit: 1 January 1970, 00:00:00 by thefinalstrike »

crusadingknight

  • Guest
Re: quests
« Reply #2 on: 12 December 2005, 21:52:29 »
Quote from: Mr. Guest
As the 1st reply to this topic:

there are usually quests in many games, especially the ones on the consoles and compact discs. There are role-playing, car destruction, stradegy, first-person adventure, shooter, fanasty sports, and the arcade games.

In my opinion, the game is better without it. Campaigns lead to volumes, which leads to sponsers, and then  !

there goes the free play!
The Engine itself is GPL. The only things which they can take non-free and charge for is the art and data files. (Well, technically, if there is no contributed code [ie. they hold 100% copyright], they can publish non-free versions of the engine, but can't remove the existing GPL'd version.) http://cvs.sourceforge.net/viewcvs.py/g ... iew=markup
BTW, shouldn't the license be distributed with Glest, in accordance with Section 3, via Section 1?

@ Multiplayer: See http://www.glest.org/en/engine.html because this has often been "suggested".
« Last Edit: 19 June 2016, 06:38:44 by filux »