Author Topic: Snapshot release for testing 0.4  (Read 2453 times)

hailstone

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Snapshot release for testing 0.4
« on: 25 March 2011, 05:33:39 »
This is for people on Windows who want to help test but don't want to compile the source. Compiled with the Debug Edition option. (Commit 346c51c512eb6603..)

Executable with pdb. (put the images in data/core/misc_textures)
DLL Files available in the windeps package in bin folder.
Data Files snapshot using repository browser. If you have data files already you shouldn't need this.
Just Shibboleth tech, included in the above.

Quote from: wciow
The data dir was set incorrectly. The 0.3.2 set up has the executables in the "bin" folder and the data in the "share" folder. Moving the contents of the bin directory into share\glestae (as in the classic glest structure) solved the problem.
Creating a shortcut with "-datadir path" set to where your data is should work too.
« Last Edit: 3 April 2011, 22:19:52 by hailstone »
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wciow

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Re: Snapshot release for testing 0.4
« Reply #1 on: 25 March 2011, 11:37:28 »
Couldn't get this to work  :(

I copied the binary and pdb over and all of the dlls. The game starts but instantly crashes without an error message.

Heres the crash.txt:

(click to show/hide)

I've saved a copy of the pdb if you need it  :thumbup:
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hailstone

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Re: Snapshot release for testing 0.4
« Reply #2 on: 25 March 2011, 23:34:19 »
The call stack points to "Couldn't open file '" as the error message but it crashes too early to tell you.

I've reuploaded the executable package with a couple of images that were added since 0.3.x, put them in data/core/misc_textures. I also added glew32.dll to win_deps.

The other reason could be config directory or data directory isn't set right for you (although it should be using your home directory for config and same directory as exe for data). Try loading with command line args "-configdir path -datadir path". stdout.txt will tell you what it's using currently.
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wciow

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Re: Snapshot release for testing 0.4
« Reply #3 on: 26 March 2011, 10:28:00 »

The other reason could be config directory or data directory isn't set right for you (although it should be using your home directory for config and same directory as exe for data).


The data dir was set incorrectly. The 0.3.2 set up has the executables in the "bin" folder and the data in the "share" folder. Moving the contents of the bin directory into share\glestae (as in the classic glest structure) solved the problem.

On a side note, are you planning to move back to the classic VG/MG "all-in-one" structure or stick with the seperate folders? Personally I like the seperate user folder for settings and mods but dislike the seperate bin/data setup in the install folder.
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hailstone

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Re: Snapshot release for testing 0.4
« Reply #4 on: 26 March 2011, 11:24:55 »
That makes sense. I have mine setup with seperate user folder and bin/data together. I'm not sure if we're planning to move back to the classic VG/MG "all-in-one" structure, I haven't had much to do with the current installer.
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Yggdrasil

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Re: Snapshot release for testing 0.4
« Reply #5 on: 26 March 2011, 13:46:49 »
If there's no problem with current installer i would like to leave it as it is. Makes it easier in cmake/cpack because we share the same install routines on all platforms.

Omega

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Re: Snapshot release for testing 0.4
« Reply #6 on: 26 March 2011, 20:31:43 »
If there's no problem with current installer i would like to leave it as it is. Makes it easier in cmake/cpack because we share the same install routines on all platforms.
I liked the old way, but now I'm pretty much used to the current structure. I'll take either, but we should strive for consistency.
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Re: Snapshot release for testing 0.4
« Reply #7 on: 27 March 2011, 03:23:44 »
Pretty much everyone is used to the old way, I would like a return to it.
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Psychedelic_hands

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Re: Snapshot release for testing 0.4
« Reply #8 on: 27 March 2011, 03:27:54 »
I don't even care... I mostly use the Add-ons folder now anyway... So I kinda prefer the new set up.

ultifd

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Re: Snapshot release for testing 0.4
« Reply #9 on: 27 March 2011, 04:12:05 »
Well, I guess as long as you mention that in a readme, it should be OK. Will possibly be better for the merge too, since MG changed to the same format with mydata/mod download center.

Zoythrus

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Re: Snapshot release for testing 0.4
« Reply #10 on: 5 April 2011, 18:17:05 »
i support the Addons folder. i hope we keep it, it makes things so much easier.

i have a question for you guys, when do you think that 0.4 will be ready for release?

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Re: Snapshot release for testing 0.4
« Reply #11 on: 5 April 2011, 21:44:49 »
Well Zoy, I don't think they can give a release date but hopefully around in the middle of April...
Looks like whenever all of these things are tested, https://forum.megaglest.org/index.php?topic=6747.msg69955#msg69955 (I think I can try to test maybe half of those...do you think you could test ones like transporting?)

Zoythrus

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Re: Snapshot release for testing 0.4
« Reply #12 on: 10 April 2011, 22:41:04 »
i tested transporting a while ago, and learned (much to my surprise) that guys fired out of transports just fine, even if the transport is moving!