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MegaGlest Forum
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Glest Advanced Engine
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General discussion
(Moderators:
hailstone
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Yggdrasil
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silnarm
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Normal Maps
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Topic: Normal Maps (Read 800 times)
gameboy
Guest
Normal Maps
«
on:
2 April 2011, 18:41:49 »
How does one apply normal maps to a model? I've tried adding the file to the same folder as the texture and named it, normal_[texture name].png and then [texture name]_normal.png. they don't seem to work :/ using GAE 0.3.2
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-Archmage-
Moderator
Dragon
Posts: 5,887
Make it so.
Re: Normal Maps
«
Reply #1 on:
2 April 2011, 21:44:29 »
As far as I know 0.3.2 doesn't have normal map support. Get the 0.4 snapshot.
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Egypt Remastered!
Proof: Owner of glest@mail.com
ultifd
Airship
Posts: 4,443
The Glest Video Guy :) The one and only. :P
Re: Normal Maps
«
Reply #2 on:
2 April 2011, 21:46:41 »
Yeah, I don't think it's implemented in 0.3.2. Either compile Git-Master, wait for the stable/final release, or use the snapshot.
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MegaGlest Forum
»
Archives (read only)
»
Glest Advanced Engine
»
General discussion
(Moderators:
hailstone
,
Yggdrasil
,
silnarm
) »
Normal Maps