Ok here is an update.
The Windows installer version of GAE works fine (without the resource bug) HOWEVER, I did manage to crash it again xD
I tried to morph 11 units at the same time and it froze up. It made a crash.txt for this one, and the image.
So the resource crash doesn't happen on this version, just a different error.
So what could be the cause of the build version exception? Should I just re-create it using the guide again and see if that fixes it?
Regards,
Matt.
P.S - above crash info to follow.
Crash.txt for the above crash:
Crash
Version: Advanced Engine 0.3.2
Time: Tue Mar 22 12:09:26 2011
Description: Access violation (Reading address: 0x000004D8)
Call Stack:
Frame Code address
0x00BBF6E4 0x01123AAE Glest::ProtoTypes::MorphCommandType::update+0x7e at cmd_types_general.cpp(671)
0x00BBF704 0x011AA56A Glest::Sim::SimulationInterface::doUpdateUnitCommand+0xea at sim_interface.cpp(424)
0x00BBF734 0x011B2A3B Glest::Sim::World::updateFaction+0xbb at world.cpp(273)
0x00BBF750 0x011B2C19 Glest::Sim::World::processFrame+0xa9 at world.cpp(317)
0x00BBF774 0x011A9CD6 Glest::Sim::SimulationInterface::updateWorld+0xd6 at sim_interface.cpp(248)
0x00BBF7B8 0x01084CD7 Glest::Gui::GameState::update+0x127 at game.cpp(265)
0x00BBF810 0x010CADD6 Glest::Main::Program::loop+0x426 at program.cpp(284)
0x00BBFD88 0x010C8837 Glest::Main::glestMain+0x3b7 at main.cpp(16707566)
0x00BBFD90 0x010C8A0D main+0x1d at main.cpp(225)
0x00BBFDD8 0x01241D93 __tmainCRTStartup+0xfb at crt0.c(266)
0x00BBFDE4 0x76A8ECCB BaseThreadInitThunk+0xe
0x00BBFE24 0x7711D24D RtlCreateUserProcess+0x8c
0x00BBFE3C 0x7711D45F RtlCreateProcessParameters+0x4e
=======================
Image for the crash:
http://img202.imageshack.us/img202/9526/glestadvcrash.jpg