Author Topic: questions thread  (Read 1716 times)

Mr War

  • Guest
questions thread
« on: 2 April 2011, 17:49:21 »
I have so many quick questions re modding GAE that it seems wasteful to keep opening new threads.

Cloaking
I am trying to make my submarine unit cloaked. I added :
                         
Quote
<cloak type="permanent">
         <de-cloak skill-class="attack" />
      </cloak>
To the XML, based on the Daemon demo. It doesn't seem to do anything though. The unit isn't cloaked.

AI not building barracks
I have a garrison building in my faction which is essentially a 1:1 swap-out of the Tech barracks. But the AI player never builds it. Any ideas?


hailstone

  • Local Moderator
  • Battle Machine
  • ********
  • Posts: 1,568
    • View Profile
Re: questions thread
« Reply #1 on: 2 April 2011, 22:13:33 »
Which version are you using?

Cloaking: There's another example with the archer in Shibboleth tech.
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: questions thread
« Reply #2 on: 2 April 2011, 22:28:21 »
Last time I tried cloaking  for a video in 0.3.2, it didn't seem to work...so try compiling Git-Master or use the snapshot.

Mr War

  • Guest
Re: questions thread
« Reply #3 on: 3 April 2011, 21:05:18 »
I'm using GAE 0.3.2. I can't see any diff in XML for my unit and the archer in Shibboleth tech.

hailstone

  • Local Moderator
  • Battle Machine
  • ********
  • Posts: 1,568
    • View Profile
Re: questions thread
« Reply #4 on: 3 April 2011, 21:36:33 »
None of the newer features are in 0.3.2. Get the snapshot.
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: questions thread
« Reply #5 on: 4 April 2011, 02:51:52 »
I've had no problems with cloaking in military. You don't actually see anything by the way. Your key hint should be that enemies aren't attacking you unless you get decloaked (by using your attack command in that example) or a decloaking unit is nearby.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Mr War

  • Guest
Re: questions thread
« Reply #6 on: 4 April 2011, 06:58:35 »
I thought 0.3.2 was the latest stable version?

Psychedelic_hands

  • Guest
Re: questions thread
« Reply #7 on: 4 April 2011, 07:08:31 »
It is.... So none of the new features are in there.  ;)

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: questions thread
« Reply #8 on: 4 April 2011, 07:23:10 »
Once people start testing and when they report problems to the developers, then GAE 0.4 will soon be the stable version. ;) The question for whoever is willing to help, is to test what...  :angel: I guess it's time to look at the trac again...

Mr War

  • Guest
Re: questions thread
« Reply #9 on: 6 April 2011, 09:29:14 »
Can anyone point me to XML examples of transports, particularly boats?

Any ideas re the AI not building the garrison prob?

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: questions thread
« Reply #10 on: 6 April 2011, 16:25:27 »
The Military mod has a transport ship.

Edit by Omega: Linked.
« Last Edit: 18 June 2016, 17:21:53 by filux »

silnarm

  • Local Moderator
  • Behemoth
  • ********
  • Posts: 1,373
    • View Profile
Re: questions thread
« Reply #11 on: 10 April 2011, 03:50:23 »
see also, load and unload commands on the wiki.
« Last Edit: 18 June 2016, 14:48:30 by filux »
Glest Advanced Engine - Code Monkey

Timeline | Downloads

Mr War

  • Guest
Re: questions thread
« Reply #12 on: 10 April 2011, 07:48:28 »
thanks man

Now I'm getting a new error. Any suggestions where to start looking to fix it?


uptdatem: seems solved by reducing size of one of the sound effect files
« Last Edit: 10 April 2011, 08:18:46 by Mr War »

Mr War

  • Guest
Re: questions thread
« Reply #13 on: 13 April 2011, 05:51:11 »
The AI not building buildings is a huge deal, any suggestion in how to correct that please?