Author Topic: Game ends when all building destroyed, not disappeared  (Read 1247 times)

Omega

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Game ends when all building destroyed, not disappeared
« on: 23 April 2011, 02:38:43 »
When you destroy a building (defined as taking its HP down to zero), it displays a lengthy death model (usually) and until it fades away, the unit isn't truly considered dead. Thus, as a result, when you destroy the foe's base completely, there's a few seconds of doing nothing after you destroy the last building. GAE solves this by having the game end the moment the last building's HP reaches zero, and MG should do the same.

Of course, most likely to be merger content, though worth pointing out all the same.
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John.d.h

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Re: Game ends when all building destroyed, not disappeared
« Reply #1 on: 23 April 2011, 02:44:30 »
I actually prefer the slight delay.  It gives a little time to wonder if that was really it or not, and for virtual high-fives/peasant murder all around. 8)

Ishmaru

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Re: Game ends when all building destroyed, not disappeared
« Reply #2 on: 23 April 2011, 03:25:16 »
Similar to this units doing there death animations stay on the radar/minimap, which doesn't make sense either...  :confused:
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-Archmage-

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Re: Game ends when all building destroyed, not disappeared
« Reply #3 on: 24 April 2011, 03:31:26 »
I actually prefer the slight delay.  It gives a little time to wonder if that was really it or not, and for virtual high-fives/peasant murder all around.  :-*
I'm with John here.

Similar to this units doing there death animations stay on the radar/minimap, which doesn't make sense either...   :-*
Yea...   (:
« Last Edit: 27 April 2011, 20:39:57 by -Archmage- »
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Gabbe

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Re: Game ends when all building destroyed, not disappeared
« Reply #4 on: 27 April 2011, 20:28:37 »
And who the hell is that archmage may i ask?